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We don't understand why it is completely absent from following entries, devaluing the game for solo players. This offers great replay value for solitary players and is refreshing and rather original. Unlike the regular "pick one character and fight everyone else" tried-and-tested formula, winning or losing a battle will take you on several branching paths until you reach a conclusion.
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It is a great system that translates the thrills of the series to the players rather well. New to this entry in the series is the ability to respond with you own super special, with the result being decided in a clash of Ki blasts where the player who mashes the "A" button more times in the allotted time wins.
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Simply defending will cost you 50% of the damage the attack would inflict undefended, diverting it will cost you 25% and eliminating it with your own Ki power will effectively nullify the attack at the cost of Ki instead of vitality.
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When a player unleashes a super special Ki blast (Kamehameha, Final Flash, Special Beam Cannon and so forth), the defending player has options on how to respond. "X" lets you switch between the ground and the air while "L" and "R" let you quickly dash to either side.
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Every character has several special moves for each button plus two super special Ki blasts.
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"Y" will let your character punch and "B" will unleash your kicks, with "A" being reserved for Ki special attacks, powered by your stored Ki energy meter that is show below your life bar (which you can charge by holding "Y"+"B"). This system was created for the original Super Butoden and it has been revised for this game. Players could fight up close like regular one-on-one fighting games or speed away several screens apart and into the skies above, with the screen splitting accordingly and enabling the usage of their iconic Ki energy blast attacks the size of small houses. came up with an ingenious way to achieve that.
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Clearly trying to make a Street Fighter II clone simply would not convey the incredible action we were witnessing on TV, so the developers TOSE Software Co. Many of such releases ended up in neighboring countries where avid fans snapped up the game despite sometimes not even knowing a single word of French, but we guess it was still slightly easier to understand what was going on in French rather than Japanese.ĭragon Ball Z: Super Butoden 2 ("La Légende Saien" in France) was the second of such titles, published by Bandai in Japan in 1993 and arriving in European shores the following year. As such, it might still not be common knowledge that all four of Super Famicom's Dragon Ball Z one-on-one fighting games received PAL localization and distribution - but only in France. People who haven't seen the series may need to just take a look and see if its for them, but generally all fans of the franchise should look to play it momentarily.Dragon Ball Z fever was very much a real thing in the '90s, but this blonde hair, Kamehameha-throwing insanity hit the UK and America much later than the rest of Europe. All the top characters are here - Goku, Piccolo, Vegeta, Gohan, Krillin, Tienshinhan, Yamcha and just about every important battle-ready DBZ fighter you can come up with.Įxpect to unleash chi blasts, engage in tekken style Dragonball Z skirmish and to have a great time.
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The fights are fun and acceptably reflect what you see on the television series. The game plays out in a series of challenges and a board game style capaign, which gets you started, before appearing in side by side fights between other characters. Anybody who has ever watched Dragonball Z will recieve some kicks from playing this game, with every nod and story element drawn from the series (as each budokai does) the solid formula is once again back - but with some huge improvements from the first installment - for one everybody speak English if that's the way you intend them to.